BIG BROTHERS (Virtual Reality / 2019)
Big Brothers is an immersive 3D virtual reality world challenging the modern relationship we have with faces, our selfie culture and surveillance capitalism. I focused on the big leaders who created the way we interact with faces today : Andrew Grove, Steve Jobs, Bill Gates, Mark Zuckerberg, and Larry Paige.They enabled the technologies, algorithms and gadgets that determine the way our society functions nowadays. The audience finds itself in the center of a panopticon/maze-like structure, surrounded by screens of interviews and gifs of those figures.
XTREME DREAMWORLD (Virtual Reality / 2019)
I created this extreme utopic "dreamworld" for a collaboration with Thalia Kassem and Nasia Chan on a 3 scene Virtual Reality project.
All the elements below have been 3D modelled and placed using Blender and Unity.
For a full playthrough of the entire project, visit : https://www.youtube.com/watch?v=XFpwD0lksao&feature=youtu.be
Everytime we close our eyes and drift into sleep, we might be faced with the dream world which we have no control over. We can end up with a beautiful dream or a horrific nightmare. Often these illusions are brought forth because of life circumstances and issues we are currently facing in the real world.
Taking inspiration from this natural reaction of human nature, we wish to create an inspirational dream world that is separated into a utopia and a dystopia.
By creating two opposite worlds that are both over- exaggerated and extreme, we will translate the importance of balance in one’s perception of life. Without the good, you wouldn’t know what bad is, and vice versa. Our project further suggests that you can find good in a dystopian world and bad in a utopian world
At the beginning of the VR experience, the user starts in a bedroom, prompted to press X or Y. If he presses X, he will travel to the dystopia, the nightmare. If he presses Y, the user will travel to the Utopia, the dream world.
INTO THE CLOUD (2019)
The OECD approached our class in January 2019 and asked us to create a centerpiece for their annual conference. The theme was Tech for Trust, as governments tackle the complex use of new technologies in an anti-corruption and full transparency context.
On a daily basis, a massive amount of data is being stored in faraway clouds.
People perform an act of trust by giving their personal information to public and private institutions.
This piece reflects on trust and transparency implied in such technologies. The Cloud is depicted here as a transparent container of data, a safe place where information isn’t used for dark purposes and the user has control over it.
The audience is given the choice of imputing data into The Cloud or neglect it. This gesture is simulated by the act of switching on the lights of the installation.